Added New Db Stuff
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@ -1,41 +1,29 @@
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const { Client, Guild, Events, ActivityType, PresenceUpdateStatus } = require('discord.js');
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const { ActivityType, Events } = require('discord.js');
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const { getNextStatus } = require('./db-status');
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/**
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*
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* @param {Client} client
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* @param {Guild} guild
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*/
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function formatStatusName(template, client) {
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return String(template || '')
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.replace(/\{guilds\}/g, String(client.guilds.cache.size));
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// Add more tokens as you like, e.g. {users}
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}
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module.exports = {
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name: Events.ClientReady,
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async execute(client) {
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const guildsCount = client.guilds.cache.size;
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name: Events.ClientReady,
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async execute(client) {
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//console.log(`Ready as ${client.user.tag}`);
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let status = [
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{
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name: "I am Live",
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type: ActivityType.Watching,
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},
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{
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name: "Choo Choo 🚂",
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},
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{
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name: 'Hippity Hoppity',
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},
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{
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name: `I am in ${guildsCount} Server(s)`,
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},
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{
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name: 'Yippe 🐻'
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},
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];
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setInterval(() => {
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// Global rotation (you can also do per-guild if you want)
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const row = getNextStatus(); // or per-guild: getNextStatus(someGuildId)
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if (!row) return;
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setInterval(() => {
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let random = Math.floor(Math.random() * status.length);
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client.user.setActivity(status[random]);
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}, 30000);
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}
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};
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const name = formatStatusName(row.name, client);
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try {
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client.user.setActivity({ name, type: row.activity_type ?? ActivityType.Watching });
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console.log(row)
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} catch (e) {
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console.error('setActivity error:', e);
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}
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}, 30_000);
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}
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};
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