first commit
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46
commands/utility/auto-welcome.js
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46
commands/utility/auto-welcome.js
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const {
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Client,
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Interaction,
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ApplicationCommandOptionType,
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PermissionFlagsBits,
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SlashCommandBuilder,
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} = require("discord.js");
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const db = require("../../db");
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module.exports = {
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data: new SlashCommandBuilder()
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.setName("autowelcome")
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.setDescription("Enable or disable auto-welcome messages.")
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.addChannelOption((option) =>
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option
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.setName("channel")
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.setDescription(
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"Channel Id to send welcome messages (required when enabling)"
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)
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.setRequired(false)
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)
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.setDefaultMemberPermissions(PermissionFlagsBits.Administrator),
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async execute(interaction) {
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const channelId = interaction.options.getChannel("channel");
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const guildId = interaction.guild.id;
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if (channelId) {
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await db.query(
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`INSERT INTO auto_welcome (guild_id, channel_id, enabled)
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VALUES ($1, $2, $3)
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ON CONFLICT (guild_id) DO UPDATE SET channel_id = $2, enabled = $3`,
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[guildId, channelId.id, true]
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);
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return interaction.reply(
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`Auto-welcome enabled! Messages will be sent to <#${channelId.id}>.`
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);
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} else {
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await db.query(
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`UPDATE auto_welcome SET enabled = $1 WHERE guild_id = $2`,
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[false, guildId]
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);
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return interaction.reply("Auto-welcome has been disabled.");
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}
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},
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};
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17
commands/utility/ping.js
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17
commands/utility/ping.js
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@ -0,0 +1,17 @@
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const { SlashCommandBuilder } = require("discord.js");
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module.exports = {
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data: new SlashCommandBuilder()
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.setName("ping")
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.setDescription("Replies with Pong! and websocket ping"),
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async execute(interaction) {
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// Send the initial reply and wait for it to be sent
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const reply = await interaction.reply({
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content: "Pong!",
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fetchReply: true // This ensures we can get the reply object
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});
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const ping = reply.createdTimestamp - interaction.createdTimestamp; // Calculate the ping
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await interaction.editReply(`Pong! client ${ping}ms | websocket: ${interaction.client.ws.ping}ms`);
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},
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};
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33
commands/utility/setBluChannel.js
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33
commands/utility/setBluChannel.js
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const { Client, Interaction, ApplicationCommandOptionType, PermissionFlagsBits, SlashCommandBuilder } = require("discord.js");
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const db = require("../../db");
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module.exports = {
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data: new SlashCommandBuilder()
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.setName("setbluchannel")
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.setDescription("Set the channel for Blu to send messages.")
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.addChannelOption((option) =>
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option
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.setName("channel")
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.setDescription("Channel to set for Blu messages")
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.setRequired(true)
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)
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.setDefaultMemberPermissions(PermissionFlagsBits.Administrator),
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async execute(interaction) {
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const channelId = interaction.options.getChannel("channel");
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const guildId = interaction.guild.id;
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const guildName = interaction.guild.name;
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const channelName = channelId.name;
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if (channelId) {
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await db.query(
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`INSERT INTO bot_channel (guild_id, channel_id, guild_name, channel_name)
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VALUES ($1, $2, $3, $4)
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ON CONFLICT (guild_id) DO UPDATE SET Channel_id = $2, guild_name = $3, channel_name = $4`,
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[guildId, channelId.id, guildName, channelName]
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);
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return interaction.reply(`Blu messages will be sent to <#${channelId.id}>.`);
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} else {
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return interaction.reply("Please provide a valid channel.");
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}
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},
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}
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